Sunday, 13 May 2012

Initial Ideas

I've decided that, since I'm making an entire game and we only have a certain amount of time, I will not be going for a really ambitious idea. Instead, I will be creating something that is tried and tested - a simple turret shooter game. I've had many ideas about scenarios and settings for the game and I've settled on a style which is reminiscent of the Mexican holiday - 'Dia de los Muertos' or 'The Day of the Dead'. I've always found this to be a very intriguing style and I feel this could be a great opportunity to work with it.


I've worked on some initial ideas and I'm settling with the idea of the player controlling the last cactus in a desert. Since cacti are a source of water in the desert, this lone plant would be the only source of water left. It would then have to use its spiked projectiles to fend off all the feisty inhabitants of the hot desert to protect its water supply. After a lot of concepts I knocked the list down to 8 potential character designs for the cactus:


I'd already started programming the game at this point, since the player would only be viewed from the very top of the head no matter what character I chose. They would later be used in the game's HUD and instructions screens. 

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